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///			Project M Star			///
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updated to Project M 3.6 beta


DESCRIPTION:
	This mod has the aim of making Project M more pub-friendly but still retaining all the amazing new content added by its creators, like Mario's DownB, Wario's new moves and Samus's weapon swap. To achieve this, gravity has been slightly reduced to allow more recoveries, while leaving fastfall gravity intact, and ledge invincibility has been disabled to prevent edgehogging. More details about this below.
	This mod only contains character moveset data and does not modify stages, music or textures in any way. For this reason, a basic Project M installation is required for this mod to work properly.
	

HOW TO INSTALL:
	Install Project M regularly, and then simply copy the foders "codes" and "projectm" on your SD card. Overwrite when prompted.
	The EXTRA folder contains two files for advanced users and customisation folders:
	- CODE.gct
		Contains ONLY the codes for this mod.
		Use GCT Fusionizer to apply them to another already existing RSBE01.gct file if you need to install PMS over a modded version of Project M.
		GCT Fusionizer can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040
	- CODE.txt
		Contains the same codes of CODE.gct in editable form for further modding or feature removal.


GLOBAL CHANGES:
	Upwards gravity reduced to 0.9
		This value affects the gravity of characters when jumping and falling, but not when fastfalling. Overall, most characters will have slightly higher jumps and easier recoveries. The reason for this is to give a larger air time to "acrobatic" characters like Pikachu, Kirby, Ness, Jigglypuff and Squirtle that were severely hindered by Project M's gravity increase. Also, most characters have more mobility, being able to board farther platforms and reach farther opponents.
	No ledge invincibility
		To prevent most edgehogging cases, invincibility on ledges was removed completely, except for a short time during the ledge grab starting animation. With this change, an edgehogging player will most likely be hit by a recovering player, leaving the ledge free. This also makes edgeguarding much more rewarding.
	No shield loss
		When a player activates his shield, it won't become smaller over time due to just being up. Hits will still reduce the shield. The shield can still be shattered and projectiles can still be bounced off.
	Friction increased by 0.02
		Mostly removes the effect of sliding away (and often off of a ledge) after blocking a powerful hit. Wavedashing is hindered by a negligible amount.


NOTABLE CHARACTER CHANGES:
	Bowser		-	Balanced DownB damage and knockback. Removed armor on NeutralAir. Reduced armor on all smash attacks and SideB.
	Cpt Falcon	-	Falls faster. DownB ends earlier but has smaller hitbubbles and loses power over time. Neutral air is stronger and faster.
	Charizard	-	Adjusted jumps. Removed 1 weight point. Neutral attack deals 1% less damage. Reduced size of SideTilt, ForwardAir and DownAir. NeutralAir flub hitboxes have a larger duration.
	Dedede		-	Removed 1 weight point. Adjusted jumps. Runs slightly faster. Forward smash is faster, B swallow hitboxes are stronger.
	Diddy		-	Removed 3 weight points. Increased gravity. Reduced UpSmash endlag.
	Donkey		-	ForwardAir comes out a little faster. 
	Falco		-	Increased jump lenght. Reduced gravity and improved air manoeuvrability. Most animations from Brawl have been restored. Most air attacks are faster and stronger than Fox's counterparts. DownAir sends opponents slightly on the side making it a dangerous edgeguarding spike. Collision bubble adjusted on his feet.
	Fox			-	Increased jump lenght. Falls slightly slower. Down smash is faster. BackAir is slightly weaker.
	Game&Watch	-	UpB always ends in specialfall. NeutralAir deals 4% less damage. ForwardAir has a smaller hitbox.
	Ganondorf	-	Increased running speed. Balanced most of his moves compared to Cpt Falcon. Specials do slightly less damage. Air moves are less dangerous overall. Ground moves are still lethal. DownB loses power over time.
	Ike			-	Added 1 weight point. Smash ends earlier but does less damage.
	Jigglypuff	-	B side hitboxes fit JP's body closely. Shortened BackAir range to match Jiggly's leg motion.
	Kirby		-	Reverted DashAttack animation to Brawl version with better damage and shorter end lag. All air moves have greater knockback making him very dangerous when airborne. Reduced DownAir size.
	Link		-	Added 1 weight point. Made the fist hit in BackAir weaker, and the second hit stronger.
	Lucario		-	Removed 5 weight points. Smash has now sweetspot priority instead of flub, but hitboxes are smaller and slightly closer to Lucario's body. NeutralAir is faster. SideB grab hitboxes last a little longer and deals 1% more damage.
	Lucas		-	Tweaked jump height. Falls slower. ForwardAir and BackAir are easier to connect. B takes less time to charge and has a 20% smaller hitbox, damage is increased. Balanced SideB speed and recoil. SideTilt, DownTilt and ForwardAir priority favors sweetspot instead of flub. DownTilt also has smaller hitboxes.
	Luigi		-	Slightly lowered jumps. Lowered hop. Balanced all tilts, smashes, air attacks and throws compared to Mario's attacks. Side attacks are generally weaker or slower, while upward and downward attacks are stronger or faster. DownTilt is slower.
	Mario		-	Increased damage on all tilts. UpB and DownB deliver more hits. SideSmash priority favors sweetspot instead of flub.
	Marth		-	Slightly increased gravity. Greatly reduced grab range. DownAir ends faster.
	Meta Knight	-	AirJump is higher. UpSmash has smaller knockback. DownSmash launches at lower angles depending how far the enemy is from MK.  SideTilt has longer reach. NeutralAir late damage increased. ForwardAir is more dangerous. BackAir deals 1% less. UpAir deals more damage in the middle of the swing than on the sides.
	Mewtwo		-	Removed 2 weight points. DownB now does only 1% damage on airborne opponents. Smash reduced in damage, hitboxes and distance.
	Ness		-	Tweaked jump height. Dash attack has shorter range. DownSmash ends faster. 
	Olimar		-	Restored pikmin limit to 5.
	Peach		-	DashAttack damage reduced by 2% on average. NeutralAir, ForwardAir and BackAir do less damage. SideB endlag increased on target miss.
	Pikachu		-	ForwardAir and BackAir do slightly more damage.
	Pit			-	NeutralAir deals slightly less damge. ForwardAir has slightly better knockback.
	ROB			-	Slightly increased gravity. DashAttack has no flub and ends sooner. UpTilt and DownTilt deal 1-2% more damage. Smash deals more damage and launches at a lower angle. Reduced BackAir's horizontal speed gain and added late hitboxes with reduced damage. DownAir is 1% stronger on average.
	Roy			-	Greatly reduced grab range. Weight increased from 85 to 90. DownSmash ends faster.
	Samus		-	Tweaked jump heights and gravity. Falls slightly faster but has better mobility overall. DashAttack has heavy armor until damage is delivered. NeutralAir has more knockback. UpAir does more damage. DownAir is quicker. SideTaunt (weapon change) can be interrupted half second earlier. Added graphical effects to dash attack, B and upB.
	Sheik		-	Increased air mobility. Added a new move for DownB. Reduced short hop height. Smash is more effective. ForwardAir damage and knockback have been balanced. Added cosmetic shock effect.
	Snake		-	SideB reload is much faster. DownAir hitboxes centered on his feet.
	Sonic		-	SideB hitboxes increased to fit Sonic's body when curled-up (also affects some DownB hitboxes). Increased damage for DownB and SideB when rolling on the ground. DownB deals damage more frequently when spinning on the place. NeutralAir deals less damage but has more knockback. DownAir can be interrupted 10 frames early.
	Squirtle	-	Removed 4 weight points. Air mobility is slightly reduced. Removed armor on Smash. UpSmash doesn't reach as high as before and has lower knockback. Balanced damage and knockback of basic attacks, FowardTilts, ForwardAir and UpAir.
	Toon Link	-	Improved damage on DownTilt and BackAir. NeutralAir damage was balanced but the animation was also slowed down.
	Wario		-	Running speed and air mobility have been decreased. Weight has been decreased from 107 to 103. UpB has less knockback on his last hit. DownSmash has little heavy armor before impact. Damage on most attacks has been increased by 1% but moves are overall slower and have greater endlag. DownB size slightly increased
	Wolf		-	Adjusted jumps and hop. B ends faster. NeutralAir delivers one more hit.
	Yoshi		-	Added 2 weight point. AirMobility doubled. Running speed increased. SideB hitbox moved closer to Yoshi's egg. NeutralAir knockback greatly increased (it's still a low value).
	Zelda		-	Added a new move for DownB. Upsmash has less knockback. Downsmash is more powerful. Smash starts a little slower but hits are dealt much faster. All grabs have reduced range. ForwardAir and BackAir damage decreased. ForwardAir angle increased for sweetspot.
	ZS Samus	-	Tweaked jump height. Falls slower. SideB ends faster and does 1% more damage. All aerials either have better sweetspot damage, worse sourspot damage or shorter sweet frames. Smash is less powerful, UpSmash does more damage but has less knockback.

	
CREDITS AND CONTACTS
	Mod made by DarkStar over the awesome work of the Project M team
	For all balance suggestions/requests e-mail me at smasherbona@gmail.com